Local interaction systems and methods

ABSTRACT

An interaction point includes a hardware-based processor, a local cache data store that stores attraction data pertaining to an entertainment attraction, and a radio-frequency identification (RFID) reader that receives electromagnetic radiation of a wearable electronic device indicative of an interaction with the interaction point. The hardware-based processor, based upon the interaction with the interaction point: causes feedback to be rendered by the wearable electronic device, causes modification to at least a portion of the attraction data, or both.

CROSS-REFERENCE TO RELATED APPLICATION

This application claims priority from and the benefit of U.S.Provisional Application No. 62/617,508, entitled “LOCAL INTERACTIONSYSTEMS AND METHODS,” filed Jan. 15, 2018, which is hereby incorporatedby reference in its entirety for all purposes.

FIELD OF DISCLOSURE

The present disclosure relates generally to interactive systems andmethods. More specifically, embodiments of the present disclosure relateto interactive systems and methods that utilize a wearable device toprovide feedback to a guest in an amusement park.

BACKGROUND

Amusement parks and/or theme parks may include various entertainmentattractions. Some existing attractions may provide guests with animmersive or interactive experience. For example, guests may visit areashaving various features, such as audio, video, and special effects. Withthe increasing sophistication and complexity of modern attractions, andthe corresponding increase in expectations among amusement park and/ortheme park guests, improved and more creative attractions are needed,including attractions that provide a more interactive and personalizedexperience.

SUMMARY

Certain embodiments commensurate in scope with the originally claimedsubject matter are summarized below. These embodiments are not intendedto limit the scope of the disclosure, but rather these embodiments areintended only to provide a brief summary of certain disclosedembodiments. Indeed, the present disclosure may encompass a variety offorms that may be similar to or different from the embodiments set forthbelow.

In one embodiment, an interaction point includes a hardware-basedprocessor, a local cache data store that stores attraction datapertaining to an entertainment attraction, and a radio-frequencyidentification (RFID) reader that receives electromagnetic radiation ofa wearable electronic device indicative of an interaction with theinteraction point. The hardware-based processor, based upon theinteraction with the interaction point: causes feedback to be renderedby the wearable electronic device, causes modification to at least aportion of the attraction data, or both.

In one embodiment, an interactivity system for an entertainmentattraction, includes first and second interaction points. Each of theinteraction points includes a hardware-based processor, a local cachedata store that stores a copy of attraction data pertaining to anentertainment attraction local to the interaction point, and aradio-frequency identification (RFID) reader that retrieveselectromagnetic radiation of a wearable electronic device indicative ofan interaction with the interaction point. The hardware-based processor,based upon the interaction with the interaction point, modifies at leasta portion of the local copy of the attraction data.

In one embodiment, a wearable device includes a radio-frequencytransmitter configured to transmit electro-magnetic radiation to aninteractive point configured to process the electromagnetic radiationusing data stored in a local data cache. The electromagnetic radiationis indicative of an interaction with an interactive point. The wearabledevice includes one or more output devices that provide feedback basedupon data received from the interactive point.

BRIEF DESCRIPTION OF DRAWINGS

These and other features, aspects, and advantages of the presentdisclosure will become better understood when the following detaileddescription is read with reference to the accompanying drawings in whichlike characters represent like parts throughout the drawings, wherein:

FIG. 1 is a schematic diagram of an interactive system, in accordancewith an embodiment of the present disclosure;

FIG. 2 is an illustration showing communication between a reader and awearable device that may be used in the interactive system of FIG. 1, inaccordance with an embodiment of the present disclosure;

FIG. 3 is an illustration showing communication between a reader andmultiple wearable devices that may be used in the interactive system ofFIG. 1, in accordance with an embodiment of the present disclosure;

FIG. 4 is an illustration of a team feedback that may be provided by theinteractive system of FIG. 1, in accordance with an embodiment of thepresent disclosure;

FIG. 5 is a front view of a wearable device that may be used in theinteractive system of FIG. 1, in accordance with an embodiment of thepresent disclosure;

FIG. 6 is a flow diagram, illustrating a process for operating theinteractive system of FIG. 1, in accordance with an aspect of thepresent disclosure;

FIG. 7 is a flow diagram, illustrating a process for pre-heating localinteraction points of the interactive system for interaction with awearable device, in accordance with an aspect of the present disclosure;

FIG. 8 is a flow diagram, illustrating a process for facilitatinginteraction between a local interaction point and a wearable, inaccordance with an aspect of the present disclosure;

FIG. 9 is a flow diagram, illustrating a process for updating localinteraction points within the interactive system, based upon a localinteraction with a local interaction point, in accordance with an aspectof the present disclosure; and

FIG. 10 is a schematic diagram of an interactive system, illustratingdata flow and processing in accordance with the processes of FIGS. 7-9,in accordance with aspects of the present disclosure.

DETAILED DESCRIPTION

One or more specific embodiments of the present disclosure will bedescribed below. In an effort to provide a concise description of theseembodiments, all features of an actual implementation may not bedescribed in the specification. It should be appreciated that in thedevelopment of any such actual implementation, as in any engineering ordesign project, numerous implementation-specific decisions must be madeto achieve the developers' specific goals, such as compliance withsystem-related and business-related constraints, which may vary from oneimplementation to another. Moreover, it should be appreciated that sucha development effort might be complex and time consuming, but wouldnevertheless be a routine undertaking of design, fabrication, andmanufacture for those of ordinary skill having the benefit of thisdisclosure.

Amusement parks feature a wide variety of entertainment, such asamusement park rides, performance shows, and games. The different typesof entertainment may include features that enhance a guest's experienceat the amusement park. For example, a game may detect a guest'sinteraction with rendered images that are shown on a display screen.However, some interactive systems may provide a suboptimal experiencedue to a lack of feedback to notify the guest that an interaction issuccessful (e.g., recognized by the interactive system). Furthermore,some interactive systems may not determine an identity of the guest thatinteracted with the interactive element, and thus, may not accurately orefficiently track points or other game statistics for each guest. Thus,it may be desirable to provide systems and methods that provide feedbackto the guest to indicate to the guest that the interactions are actuallydetected by the interactive system and/or that track game statistics foreach guest.

Accordingly, the present disclosure relates to systems and methods thatutilize radio-frequency identification (RFID) to provide feedback to aguest based on the guest's interactions with an interactive system. Moreparticularly, the present disclosure relates to an interactive systemthat includes one or more RFID readers and multiple wearable deviceseach having one or more RFID tags and one or more feedback devices(e.g., lights) that cooperate to indicate a successful interaction withan interactive element of an attraction. The components of theinteractive system disclosed herein may also facilitate tracking of theguest's interactions and progress (e.g., game statistics) as the guesttravels through the attraction.

As used below, the term “user” may refer to a user of the interactivesystem, and the user may be a guest at an amusement park. By way ofexample, a user may wear or carry the wearable device having the one ormore feedback devices as the user travels through an attraction. Theattraction may have various interactive elements, which may be any of avariety of images or objects (e.g., rendered images, virtual elements,or graphical elements presented on a display screen; physical targets;costumed characters). To experience the attraction, the user mayinteract with the interactive elements, such as by touching a physicaltarget or approaching a costumed character, for example.

One or more RFID readers of the interactive system may be positioned atvarious locations about the attraction and/or proximate to certaininteractive elements. In operation, the one or more RFID readerscommunicate with the one or more RFID tags within the wearable device ofthe user. The communication between the one or more RFID readers and theone or more RFID tags may trigger a feedback response via the one ormore feedback devices (e.g., illuminate a light) of the wearable device,thereby providing feedback to notify the user that the interactivesystem has detected the user within the attraction and/or has detectedthe user's interaction with an interactive element, for example. Thecommunication between the one or more RFID readers and the one or moreRFID tags may also enable the interactive system to track the user'sprogress (e.g., game statistics) as the user travels through theattraction. For example, the interactive system may detect and keeptrack of the number of targets contacted by the user and/or the numberof costumed characters met by the user.

Furthermore, in one embodiment, the interactive system may providefeedback indicative of the user's status (e.g., level within the game)via the one or more feedback devices of the wearable device. Forexample, upon reaching a certain number of points or an advanced levelin the game, the one or more RFID readers may write data to the one ormore RFID tags within the wearable device that trigger a feedbackresponse via the one or more feedback devices (e.g., illuminate multiplelights). Thus, the interactive system may provide substantiallyimmediate feedback when the user interacts with interactive elements ofthe attraction and/or when the user reaches certain levels (e.g.,milestones or achievements). Furthermore, the interactive system mayenable the user to receive such feedback without the need to refer toexternal devices, such as a mobile phone or kiosk, thereby providing amore immersive and enjoyable experience.

Turning now to the drawings, FIG. 1 illustrates a schematic of aninteractive system 10 including a reader system 12 (e.g.,radio-frequency identification [RFID] reader system) and a wearabledevice 14. In one embodiment, the wearable device 14 is a wearable orportable device, such as a bracelet, necklace, charm, pin, or toy, thatmay be worn or carried by a user as the user travels through anattraction. As discussed in more detail below, the reader system 12 iscapable of communicating with the wearable device 14 throughelectromagnetic radiation, and the communication enables tracking of theuser's progress through the attraction (e.g., number of rides completed,areas visited, interactive elements contacted, costumed characters met,virtual achievements won). The communication also enables the wearabledevice 14 to provide feedback indicative of the progress and/or variousinteractions to the user through a feedback response (e.g. light, sound,or haptics) output by the wearable device 14.

As illustrated in FIG. 1, one embodiment of the reader system 12includes a first reader 16 and a second reader 18 that arecommunicatively coupled to a computing system 20 (having a memory 54 anda processor 56) that accesses information stored in one or moredatabases 22 (e.g., cloud-based storage system.) Generally, the firstreader 16 and the second reader 18 transmit electromagnetic radiation(e.g., signals) to the wearable device 14. In one embodiment, the firstreader 16 transmits signals 24 of one frequency (e.g., range) and thesecond reader 18 transmits signals 26 of another frequency (e.g., range)that is different from the first frequency. In addition to transmittingsignals 24, 26, the first reader 16 and the second reader 18 can receivesignals, such as signals from the wearable device 14 and signals fromthe computing system 20. In one embodiment, the computing system 20instructs the readers (e.g., the first reader 16 and the second reader18) to send signals 24, 26 to the wearable device 14 based oninformation stored in data encoded in the one or more databases 22.Thus, it should be appreciated that the first reader 16 and the secondreader 18 may be transceivers that are capable of both sending andreceiving signals.

As illustrated in FIG. 1, one embodiment of the wearable device 14includes a first RFID tag 28, a second RFID tag 30, a microcontroller32, one or more light emitting diodes (LEDs) 34 a, 34 b, 34 c, 34 d, andpower circuitry 36 that cooperate to enable the wearable device 14 ofthe interactive system 10 to function as disclosed. As illustrated, thewearable device 14 has four LEDs 34; however, it should be appreciatedthat the wearable device 14 may have fewer or more LEDs 34. The firstRFID tag 28 and the second RFID tag 30 each include an antenna 38 thattransmits and receives signals, a memory 40 storing information (e.g.,unique identification code), a microchip 42, and an integrated circuit44 to power the microchip 42. Additionally, the integrated circuit 44powers the power circuitry 36, which provides power to themicrocontroller 32. In one embodiment, the power circuitry 36 mayinclude a capacitor configured to store power. As shown, themicrocontroller 32 of the wearable device 14 includes a memory 46 and aprocessor 48. The memory 46 stores computer-readable instructions thatare executed by the processor 48 to control operation of themicrocontroller 32.

In general, the antennae 38 of the first RFID tag 28 receives signals 24from the first reader 16, and the antenna 28 of the second RFID tag 30receive signals 26 from the second reader 18 of the reader system 12.The microcontroller 32 identifies interactions between the tags 28, 30and the readers 16, 18 and sends signals (e.g., control signals) to oneor more of the LEDs 34 to provide feedback to the user. In oneembodiment, the wearable device 14 of the interactive system 10 maycontain additional or alternative feedback devices, such as audiodevices configured to emit sound or haptics configured to provide atactile output (e.g., vibration). Additionally or alternatively,backscatter indicative of a unique identification code is emitted by thefirst RFID tag 28 and/or the second RFID tag 30, and the backscatter isutilized by the computing system to track the user's progress (e.g.,game statistics) as the user travels through the attraction.

More particularly, the first reader 16 of the reader system 12continuously transmits signals 24. The antenna 38 of the first RFID tag28 is configured to receive electromagnetic radiation (e.g., signals 24)from the first reader 16, as well as transmit signals 50 to the firstreader 16. The integrated circuit 44 converts the electromagneticradiation received by the antenna 38 into electricity to provide powerto the microchip 42, which generates a backscatter (e.g., signal 50).The backscatter contains information (e.g., unique identification code)stored in the memory 40 of the first RFID tag 28. The backscatter (e.g.,signal 50) is received by the first reader 16, which may send a signalto the computing system 20. The computing system 20 may process thesignal to determine the identity of the user associated with thewearable device 14 (e.g., the user may register the wearable device 14to associate the wearable device 14 with the user prior to experiencingthe attraction) and/or to update information (e.g., game statistics) forthe wearable device 14 in the one or more databases 22. In this manner,the interactive system 10 may track the user's progress (e.g., gamestatistics) as the user travels through the attraction. It should benoted that the user is tracked based on tracking features associatedwith the user, such as the wearable device 14 (or some other device thatmay be transported by the user).

Furthermore, once power is supplied to the microcontroller 32, theprocessor 48 of the microcontroller 32 may also receive and process asignal from the first RFID tag 28 that indicates that the signal 24 fromthe first reader 16 was received at the first RFID tag 28. The processor48 of the microcontroller 32 may then execute instructions stored on thememory 46 of the microcontroller 32 to illuminate one or more of theLEDs 34 a, 34 b, 34 c, 34 d to provide feedback to the user. In oneembodiment, the microcontroller 32 may be programmed to provide acertain type of illumination (e.g., number of lights, color, blinkingpattern, length of time) in response to the signal that indicates thatthe signal 24 from the first reader 16 was received at the first RFIDtag 28. For example, when the first RFID tag 28 receives the signal 24from the first RFID reader 16, the microcontroller 32 may cause a firstLED 34 a to illuminate. In one embodiment, the signals 24 transmitted bythe first reader 16 are ultra-high frequency (UHF) signals (e.g., havinga frequency between approximately 300 megahertz and 3 gigahertz). Assuch, the first RFID tag 28 may receive signals 24 from the first reader16 when the first RFID tag 28 is located a relatively far distance(e.g., up to approximately 3, 4, 5, 6, 7, 8, or more meters) away fromthe first reader 16.

Additionally, the second reader 18 may continuously transmit signals 26.The antenna 38 of the second RFID tag 30 is configured to receiveelectromagnetic radiation (e.g., signals 26) from the second reader 18.The integrated circuit 44 converts the radiation received by the antenna38 into electricity to provide power to the microchip 42, whichgenerates a backscatter (e.g., signal 52). The backscatter containsinformation (e.g., unique identification code) stored in the memory 40of the second RFID tag 30. It should be appreciated that in someembodiments, the information stored in the respective memories 40 of thefirst RFID tag 28 and the second RFID tag 30 may be linked (e.g., thebackscatter generated in response to receipt of the signals 26 at thesecond RFID tag 30 may contain the information stored in the memory 40of the first RFID tag 28), or the first RFID tag 28 and the second RFIDtag 30 may share one memory 40 (e.g., be a dual RFID tag capable ofreceiving different frequency signals). The backscatter (e.g., signal52) is received by the second reader 18, which may send a signal to thecomputing system 20. The computing system 20 may process the signal todetermine the identity of the user associated with the wearable device14 and/or to update information (e.g., game statistics) for the wearabledevice 14 in the one or more databases 22. Because the first RFID reader16 may be associated with a particular area (e.g., room) of theattraction and the second RFID reader 18 may be associated with aparticular interactive element (e.g., target) of the attraction, thecomputing system 20 may track both the general location of the user, aswell as the user's interactions with the interactive elements. In thismanner, the interactive system 10 may track the user's progress (e.g.,game statistics) as the user travels through the attraction.

Furthermore, once power is supplied to the microcontroller 32, theprocessor 48 of the microcontroller 32 may also receive and process asignal from the second RFID tag 30 that indicates that the signal 26from the second reader 18 was received at the second RFID tag 30. Theprocessor 48 of the microcontroller 32 may then execute instructionsstored on the memory 46 of the microcontroller 32 to illuminate one ormore of the LEDs 34 a, 34 b, 34 c, 34 d to provide feedback to the user.In one embodiment, the microcontroller 32 may be programmed to provide acertain type of illumination (e.g., number of lights, color, blinkingpattern, length of time) in response to the signal that indicates thatthe signal 26 from the second reader 18 was received at the second RFIDtag 30. For example, when the second RFID tag 30 receives the signal 26from the second RFID reader 18, the microcontroller 32 may cause asecond LED 34 b to illuminate. In one embodiment, the signals 26transmitted by the second reader 16 are near-field communication (NFC)signals (e.g., having a frequency between approximately 10 to 20megahertz). As such, the second RFID tag 30 may receive signals 26 fromthe second reader 18 when the second RFID tag 30 is within a relativelyshort distance (e.g., approximately 1, 2, 3, 4, or 5 centimeters) of thefirst reader 16. Because the first RFID reader 16 may be associated witha particular area (e.g., room) of the attraction and the second RFIDreader 18 may be associated with a particular interactive element (e.g.,target) of the attraction, the illumination (or other feedback, such asaudio or haptics) on the wearable device 14 may provide multiple typesof feedback to the user. For example, illumination of the first LED 34 ain response to receipt of the signals 24 from the first RFID reader 16may notify the user that the interactive system 10 has detected the userwithin the particular area of the attraction, while illumination of thesecond LED 34 b in response to receipt of the signals 26 from the secondRFID reader 18 may notify the user that the interactive system 10 hasdetected the user's interaction with the particular interactive element.

In general, the second reader 18 operates similarly to the first reader16; however, the first reader 16 communicates with the first RFID tag 28(and not the second RFID tag 30), while the second reader 18communicates with the second RFID tag 30 (and not the first RFID tag28). The wearable device 14 includes at least two RFID tags 28, 30 thatare each configured to communicate with respective readers 16, 18 thattransmit signals 24, 26 that travel different distances. The first RFIDtag 28 and the first reader 16 that communicate over a relatively longdistance enable tracking a general location of the wearable device 14and charging the wearable device 14, while the second RFID tag 30 andthe second reader 18 that communicate over a relatively short distanceenable monitoring interactions based on a contact (or close proximity)between the user and interactive elements in the attraction.

In one embodiment, the interactive system 10 may include multiple firstreaders 16 at different locations within an attraction. As a user movesthrough the attraction, the user's location is updated in the database22 based on which first reader 16 is currently communicating with thewearable device 14. In one embodiment, feedback may be provided to theuser based on each interaction with each one of the first readers 16.For example, one first reader 16 may be positioned at an entrance of theattraction, and another first reader 16 may be positioned in a room orarea of the attraction. In this case, the wearable device 14 providesfeedback (e.g., illumination of the first LED 34 a) upon the userentering the attraction, thereby notifying the user that they have beendetected by the interactive system 10. Then, once the user enters theroom or area, the wearable devices provides another feedback (e.g., thesame feedback or a different feedback, such as illumination of thesecond LED 34 b) is illuminated, thereby notifying the user that theyhave been detected by the interactive system 10 as being within the newarea.

In one embodiment, one or more first readers 16 and one or more secondreaders 18 may cooperate to improve the user's immersive experience. Forexample, the user may enter an area containing one or more first readers16. The area may include one or more targets each associated with orproximate to one or more second readers 18. As discussed above, once thewearable device 14 is within a range (e.g., a relatively long range) ofone first reader 16 in the area, the wearable device 14 communicateswith the one first reader 16, the database 22 is updated, and thewearable device 14 may provide feedback to the user that they have beendetected within the area. Additionally, once the wearable device 14 iswithin a range (e.g., a relatively short range) of one second reader 18(e.g., due to the user hitting, touching, or walking by the targetassociated with the one second reader 18), the wearable device 14communicates with the one second reader 18, the database 22 is updated,and the wearable device 14 may provide feedback to the user that theyhave successfully interacted with the target (e.g., points have beenassigned).

As discussed above, the microcontroller 32 may be programmed to providesome feedback to the user based on interactions between the RFID tags28, 30 of the wearable device 14 and the readers 16, 18. Additionally oralternatively, the memory 40 of the wearable device 14 may be updated(e.g., one or more of the readers 16, 18 may write to the memory 40 ofone or more RFID tags 28, 30), thereby enabling the wearable device 14to provide other feedback, such as feedback indicative of the user'sprogress (e.g., level within a game), wait times, or the like. Forexample, upon detecting the user's first interaction with the secondreader 18, the computing system 20 may instruct the first reader 16 towrite data to the respective memory 40 of the first RFID tag 28 thatcause the microcontroller 32 (e.g., when received and processed by themicrocontroller 32) to illuminate the first LED 34 a. However, upondetermining that the user has completed a predetermined number ofsuccessful interactions with targets (e.g., based on communicationsbetween the second RFID tag 30 and the second readers 18 associated withthe targets), the computing system 20 may instruct the first reader 16to write data to the respective memory 40 of the first RFID tag 28 thatcause the microcontroller 32 to illuminate multiple LEDs (e.g., LEDs 34a-d, or any combination thereof) and/or trigger a feedback response viaa speaker or haptics. Thus, feedback is provided to the wearable device14 based on information stored in the database 22. For example, thedatabase 22 may contain information about the user's progress based ontheir interactions with one or more first readers 16 and second readers18 throughout the attraction, and the feedback may be provided oncecertain conditions are met (e.g., level or points achieved). In thisway, the wearable device 14 may provide feedback indicative of theuser's overall progress or performance.

In one embodiment, the user may prompt or request the feedback byentering a particular area (e.g., a status update area) having one ormore first readers 16, and communication between one of these firstreaders 16 and the first RFID tag 28 of the wearable device 14 may causethe computing system 20 to instruct the first reader 16 to write thedata to the respective memory 40 of the first RFID tag 28 to provide thefeedback indicative of the user's progress. In one embodiment, the usermay receive such feedback indicative of the user's progress each timethe first RFID tag 28 communicates with one first reader 16 and/or onesecond reader 18. Thus, the user may be repeatedly updated regarding theprogress as the user travels through the attraction.

In one embodiment, the LEDs 34 a-d may be used to provide an indicationof a wait time for an attraction. For example, upon detecting that theuser is approaching the attraction (e.g., based on communicationsbetween the first RFID tag 28 and the first reader 16 proximate to anentrance of the attraction), the computing system 20 may instruct thefirst reader 16 to write data to the respective memory 40 of the firstRFID tag 28 that cause the microcontroller 32 (e.g., when received andprocessed by the microcontroller 32) to illuminate the LEDs 34 a-d in amanner that conveys the wait time. For example, at least one LED 34 maybe multi-colored (e.g., configured to emit red, yellow, and greenlight), and each color indicates an approximate wait time (e.g., a firstcolor indicates a wait time greater than 15 minutes, a second colorindicates a wait time less than 5 minutes, and a third color indicatesno wait). Because multiple first readers 16 may be located throughoutthe attraction or amusement park, the user may continue to receivefeedback about the wait time (e.g., because other first readers 16 maywrite data to the respective memory 40 of the first RFID tag 28) evenafter the user moves out of the range of the first reader 16 that isproximate to the entrance of the attraction. In one embodiment, each LED34 may represent an approximate wait time (e.g., 5, 10, 15 minutes),such that the number of LEDs 34 illuminated provides an indication ofthe wait time (e.g., four LED's indicates a wait time of 60 minutes ormore, three LED's indicates a wait time of 45 minutes or more, two LED'sindicates a wait time of 30 minutes or more, and one LED indicates await time of 15 minutes or more). In one embodiment, the LEDs 34 mayrepresent a countdown timer. For example, upon detecting that the useris approaching the attraction, all LEDs 34 a-d are initially illuminatedand then are sequentially turned off as the countdown timer runs out.

As noted above, in one embodiment, the antenna 38 of the first RFID tag28 may only receive UHF waves, while the antenna 38 of the second RFIDtag 30 may only receive NFC waves. For example, the first RFID tag 28may only communicate (e.g., receive or transmit) with UHF waves, and thesecond RFID tag 30 may only communicate with NFC wave. As UHF signalstravel a longer distance, the second RFID tag 30 may frequently orcontinuously receive the UHF signals emitted by the first readers 16 asthe user travels through the attraction, but the first RFID tag 28 mayonly receive the NFC signals emitted by the second readers 18 when theuser positions the wearable device 14 close to the second readers 18.Thus, in one embodiment, the UHF signal may be used for powering orcharging the wearable device 14 (e.g., via power harvesting by theintegrated circuit 44 and power circuitry 36).

It should be appreciated that the interactive system 10 may trackmultiple users and provide feedback on multiple wearable devices 14. Forexample, multiple users may each wear a respective wearable device 14that is configured to communicate with multiple first readers 16 andsecond readers 18 (e.g. a third type of reader for communicating at athird range and/or frequency) disposed in different locations within theattraction. It should also be appreciated that in one embodiment, thewearable device 14 of the interactive system 10 may include a singleRFID tag (e.g., a dual-frequency RFID tag) that is capable ofcommunicating with signals of a first frequency (e.g., a range offrequencies) and signals of a second frequency (e.g., another range offrequencies) to facilitate the techniques disclosed herein.

FIG. 2 is an illustration of one embodiment of the interactive system10. As illustrated, the interactive system 10 includes two first readers16 a and 16 b, the second reader 18 disposed within or proximate to atarget 58, and the wearable device 14 worn by a user 60. The firstreaders 16 a and 16 b and the second reader 18 are communicativelycoupled to the computing system 20 and the database 22. The first reader16 a continuously emits a signal 24 a that may be received by the firstRFID tag 28 of the wearable device 14 within a first area 62 a (e.g.,zone or room of an attraction), and similarly, the first reader 16 bcontinuously emits a signal 24 b that may be received by the first RFIDtag 28 of the wearable device 14 within a second area 62 b once the user60 travels into the second area 62 b. As such, depending on the locationof the user 60, the wearable device 14 may communicate (e.g., receivesignals/electromagnetic radiation, backscatter information) with one orboth of the first reader 16 a in the first area 62 a or the first reader16 b in the second area 62 b. Based on which first reader (e.g., 16 a or16 b) communicates with the wearable device 14, the computing system 20determines the location of the user 60 and updates the database 22 withdata indicative of the location of the user 60. Additionally, as thewearable device 14 of the user 60 communicates with the first reader 16a or the first reader 16 b, power is harvested and provided to themicrocontroller 32. Thus, the microcontroller 32 begins to processsignals received from the first RFID tag 28 and/or read data written tothe memory 40 of the first RFID tag 28. For example, the microcontroller32 may receive a signal from the first RFID tag 28 that indicates thatthe first RFID tag 28 has communicated with one of the first readers 16and may provide a corresponding feedback response (e.g., illuminate oneor more LEDs). As noted above, the first RFID tag 28 may receive asignal from the first reader 16 that writes data to the memory 40 of thefirst RFID tag 28 that causes the microcontroller 32 to provide aparticular feedback response.

As shown in FIG. 2, the second reader 18 is disposed within or proximateto the target 58. The target 58 may be any variety of objects offeatures within the attraction. In one embodiment, the target 58 is astationary physical object; however, the target 58 may be a virtualobject (e.g., image, virtual element, graphical element on a displayscreen) or a movable object, such as a costumed character travelingabout the attraction. The second reader 18 emits the signal 26 that isreceivable within an area 64. In operation, when the user 60 brings thewearable device 14 within the area 64, the wearable device 14 is incommunication with the second reader 18. As a result, the second RFIDtag 30 of the wearable device 14 emits a backscatter that includesinformation that identifies the wearable device 14. The second reader 18sends this information to the computing system 20 to indicate that theuser 60 has been detected by the second reader 18, and thus, hasinteracted with the target 58. Furthermore, the microcontroller 32 mayreceive a signal from the second RFID tag 30 that indicates that thesecond RFID tag 30 has communicated with the second reader 18 and mayprovide a corresponding feedback response (e.g., illuminate one or moreLEDs).

At certain times, the user 60 may not be in either area 62 a or 62 b,and thus, may not receive signals 24 a and 24 b from the first readers16 a and 16 b. In one embodiment, the wearable device 14 may utilizepower stored in the power circuitry 36 to continue to provide power(e.g., for 5, 15, 30, 60 or more seconds) even while outside of theareas 62 a and 62 b. Accordingly, the wearable device 14 may providefeedback (e.g., illuminate LEDs to indicate progress, wait time, or thelike) even while the user is outside of the areas 62 a and 62 b, therebyproviding more time for the user to observe the feedback response. Inone embodiment, the feedback response (e.g., illumination of the LEDs)may stop when the user 60 leaves the area 62 a defined by the signals 24a emitted from the first reader 16 a.

FIG. 3 is an illustration of one embodiment of the interactive system 10including a first user 60 a, a second user 60 b, the second reader 18disposed within or proximate to the target 58, and the first reader 16.The second reader 18 and the first reader 16 are communicatively coupledto the computing system 20 and the database 22. Additionally, the secondreader 18 is emitting the signal 26 across the area 64. The first user60 a is wearing a first wearable device 14 a including one or more LEDs34, and the second user 60 b is a wearing a second wearable device 14 bincluding one or more LEDs 34. In one embodiment, the second reader 18has a relatively small communication range, and thus, communicates withthe wearable device 14 when the user makes physical contact with thetarget 58 containing the second reader 18 or when the wearable device 14is otherwise brought within the area 64. Further, the first reader 16has a relatively long communication range, and thus, is continuouslycommunicating with the wearable devices 14 a and 14 b throughelectromagnetic radiation.

In operation, when the first user 60 a makes contact with (e.g., touchesor hits) the target 58 containing the second reader 18, the wearabledevice 14 provides feedback 66 through the illumination of the one ormore LEDs 34. More specifically, the contact the first user 60 a makeswith the second reader 18 brings the first wearable device 14 a(specifically, the second RFID tag 30 of the first wearable device 14 a)within the range of the second reader 18. Because the second user 60 bis at a distance 68 outside of the range of the second reader 18, thesecond user 60 b does not receive feedback from the one or more LEDs 34of the second wearable device 14 b. In an embodiment, both the firstuser 60 a and the second user 60 b might both be within the range of thesecond reader 18 (e.g., by simultaneously contacting the target 58). Insuch cases, the LEDs 34 from both the first wearable device 14 and thesecond wearable device 14 b would illicit a suitable feedback.

FIG. 4 shows an embodiment of the interactive system 10 illustrating ateam feedback. As illustrated in FIG. 4, there is a first user 60 a, asecond user 60 b, a third user 60 c, the second reader 18, and the firstreader 16. The second reader 18 and the first reader 16 areelectronically coupled to the computing system 20 and the database 22.The first user 60 a, the second user 60 b, and the third user 60 c havea first wearable device 14 a, a second wearable device 14 b, and a thirdwearable device 14 c, respectively, which each have one or more LEDs 34.The first user 60 a and the third user 60 c are part of a team, and assuch, may wear a team indicator 70 that distinguishes the first user 60a and the third user 60 c from the second user 60 b. In one embodiment,the team indicator may be a physical characteristic of the wearabledevice 14 (e.g., color, shape, pattern). In one embodiment, the team maybe based on information stored in the database 22 (e.g., a family orother users linked together by team selection or characteristics). Assuch, the first user 60 a and the third user 60 c are on a first team(e.g., team A), and the second user is on a second team (e.g., team B).

As shown in FIG. 4, the first wearable device 14 a worn by the firstuser 60 a is within the area 64 to interact with the signal 26 emittedby the second reader 18. The second reader 18 receives information fromthe memory 40 of the second RFID tag 30 of the first wearable device 14a from the backscatter, as discussed above. The information is sent tothe computing system 20, which then identifies the first user 60 a basedon the information. Additionally, based on the information stored in thedatabase 22, the computing system 20 determines that the first user 60 ais on team A. As a result, the computing system 20 sends a signal (e.g.,control signal) instructing the first reader 16 to send electromagneticradiation to the wearable devices 14 a and 14 c of the first and thirdusers 60 a, 60 c, to write data to the memory 40 of the respective firstRFID tags 28. The respective microcontroller 32 of each wearable devices14 a and 14 c reads the data written to the memory 40 of the respectivefirst RFID tags 28. The updated memory 40 includes data that, when readby the microcontroller 32, causes the microcontroller 32 to initiate aparticular feedback response.

As illustrated, the feedback response is provided via illumination ofthe LEDs 34 of the first wearable device 14 a and the third wearabledevice 14 c. Thus, a single interaction between one user (e.g., thefirst user 60 a) and the target 58 can result in all users on a teamreceiving feedback due to the interaction. In one embodiment, users ofthe same team may be in a different zone (e.g., not receiving signalsfrom the same first reader 16) but may still receive feedback as allfirst readers 16 may be communicatively coupled to a computing system20. In one embodiment, the feedback is only provided to users receivingsignals 24 from the same readers 16. In one embodiment, all users of thesame team regardless of which first reader 16 they are receiving thesignal 24 from, receive the feedback.

FIG. 5 shows an illustration of the wearable device 14, in accordancewith an embodiment of the present techniques. While the wearable device14 is shown with a lanyard 71 (e.g., rope or string) coupled to ahousing 73, it should be appreciated that the wearable device 14 mayhave any suitable form. For example, the wearable device 14 may includea strap (e.g., to secure the housing 73 to a wrist of the user), or thewearable device 14 may be a charm or toy that is carried by the user. Asshown, the wearable device 14 includes a first LED display 72, a secondLED display 74, an audio device 76 (e.g., speaker), and haptics 78(e.g., vibration device). Any combination of the LEDs 34, haptics 78,audio device 76, or other feedback devices might be activated to providefeedback to a user. It should be appreciated that the wearable device 14may include only one of these feedback devices or any combination ofthese feedback devices.

As shown, the wearable device 14 may include multiple LED displays(e.g., the first LED display 72 and the second LED display 74), and eachLED display may provide various types of feedback. For example, thefirst LED display 72 may provide feedback indicative of interactionswith the one or more first readers 16 and/or the one or more secondreaders 18, while the second LED display 72 may provide feedbackindicative of a wait time for an attraction. As illustrated in FIG. 5,the first LED display 72 and the second LED 74 display each includethree LEDs (34 a-c and 34 d-f, respectively). In one embodiment, thewearable device 14 may include any number of LED displays with anynumber of LEDs (e.g., 1, 2, or more than 2 LED displays containing oneor multiple LEDs). In one embodiment, a single LED display (e.g., theLED display 72) may provide some or all of the various types of feedbackdisclosed herein.

FIG. 6 is a flow diagram illustrating of one embodiment of a process 80for operating the wearable device 14, in accordance with presenttechniques. It is to be understood that the steps discussed herein aremerely exemplary, and certain steps may be omitted or added, and thesteps may be performed in a different order. In one embodiment, theprocess 80 may be executed by the first RFID tag 28 and/or the secondRFID tag 30 in cooperation with the microcontroller 32 of the wearabledevice 14.

The process 80 begins with the antenna 38 of the first RFID tag 28and/or the second RFID tag 30 receiving electromagnetic radiation from arespective first reader 16 or second reader 18 (block 82). As discussedabove, after the antenna 38 receives electromagnetic radiation, theantenna 38 returns a backscatter with information stored within thememory 40 of the RFID tag 28, 30 to the respective reader 16. 18. In oneembodiment, this information may include an identification number thatis specific to the wearable device 14, and thus, identifies a user(e.g., user using the wearable device 14). In one embodiment, theelectromagnetic radiation emitted by the first reader 16 travels arelatively long distance, and the electromagnetic radiation emitted bythe second reader 18 travels a relatively short distance. The first RFIDtag 28 is capable of communicating with the first reader 16, and thesecond RFID tag 30 is capable of communicating with the second reader18.

Once the wearable device 14 has received electromagnetic radiation, thewearable device 14 harvests power (block 84) from the electromagneticradiation. As discussed above, the first RFID tag 28 and the second RFIDtag 30 may each include an integrated circuit 44 that powers themicrochip 42. Additionally, the integrated circuit 44 powers the powercircuitry 36, which provides power to the microcontroller 32 (block 86)and other components of the wearable device (e.g., feedback devices). Inone embodiment, the power circuitry 36 may include a capacitor orbattery that is electrically coupled to a receiver coil and that storespower upon the wearable device 14 receiving signals from the firstreader 16 and/or the second reader 18.

Once the microcontroller 32 is powered, the processor 48 executes thecommand stored in the memory 46 to receive and/or process signals fromthe first RFID tag 28 and/or second RFID tag 30 (block 88). In oneembodiment, the microcontroller 32 may be programmed to continually orperiodically query the first RFID tag 28 and/or the second RFID tag 30when powered.

The microcontroller 32 then outputs a signal (e.g., control signal) toone or more feedback devices (block 90.) In one embodiment, the controlsignal may result in one or more of the LEDs 34 and/or other feedbackdevices (e.g., audio devices, haptics) being activated. In oneembodiment, the control signal is a variable voltage applied to one LED34, which results in a change in the intensity of the LED 34. In oneembodiment, the signal is an oscillating voltage signal that results inthe LED 34 blinking.

The feedback devices (e.g., LEDs, haptics, audio device) provide afeedback response to the user (block 92). The feedback response may beprovided in response to interactions between the wearable device 14 andthe reader systems 12 disposed in the attraction. For example, afeedback response may include lighting up one LED 34 to notify a userthat they have entered a zone of the first reader 16 (e.g., the user'swearable device 14 is successfully communicating with the first reader16) or successfully interacted with an interactive elements, such as thetarget 58.

As noted above, the memory 40 of the first RFID tag 28 and/or the secondRFID tag 30 may be written to by the first reader 16 and/or the secondreader 18. Accordingly, the user may receive a feedback response uponachieving a goal based on information tracked in the database 22 (e.g.,leveling up, reaching a high score). In one embodiment, a feedbackresponse may result from a different user successfully achieving a goal(e.g., if the users are on the same team). In one embodiment, a feedbackresponse may include one or more LEDs 34 that indicate a time (e.g., await time or a remaining time in an area of the attraction). In oneembodiment, a feedback response may include a sound from an audio device76 of the wearable device 14 to indicate that the user needs to performan action (e.g., begin a race, move to the next zone, participate in agame) In one embodiment, an increasing volume of sound from the audiodevice 76, intensity of LED illumination, or intensity of haptic 78might indicate progression toward a goal in the attraction, for example.

Accordingly, the present disclosure is directed to an interactive systemhaving a reader system and a wearable device that emits a feedbackresponse based on the communication between RFID tags of the wearabledevice and readers of the reader system. More specifically, the readersystem includes readers (e.g., one or more first readers 16 and one ormore second readers 18) that, in operation, communicate (e.g., transmitand receive signals) with a first RFID and a second RFID of a wearabledevice through electromagnetic radiation. The readers continuously emitelectromagnetic radiation within a range (e.g., communication range),and upon the wearable device entering that range, the readerscommunicate with the wearable device. For example, one reader (e.g., thefirst reader) may have a communication range that is larger than thecommunication range of another reader (e.g., the second reader). Assuch, the first reader generally communicates with the first RFID of thewearable device more often and/or at different times than the secondreader communicates with the second RFID. A reader that communicateswith a RFID tag more regularly, or for longer periods of time, may bemore suitable for powering a power harvesting device, and thus, enablingfeedback devices (e.g., audio devices, haptics, one or more LEDS) to beincluded in the wearable device that may need more power to operate. Inone embodiment, the RFID readers are disposed in stationary targets thatguests can interact (e.g., touch or hit). In one embodiment, the RFIDreaders are disposed in moveable targets (e.g., disposed within thecostume of a character at an amusement park.)

Local Interaction Processing and Promulgation

As may be appreciated, it may be desirable to provide complex and/orfast-paced immersive and/or interactive attractions at amusement parks.These attractions may include a significant number of interaction pointsthat enable interactivity with the attraction. Data from theseinteraction points may be used to continually process status updates forthe attraction for a significant number of attraction participants.Further, the attractions may provide time-sensitive challenges to theattraction participants. Accordingly, to facilitate such attractions, itmay be useful to reduce processing time between an interaction of awearable device 14 and the reader system 12 and feedback provided basedupon the interaction. In this manner, data processing delays may beincreasingly less perceptible to the attraction participants.Accordingly, the following discussion focuses on localized interactionprocessing to facilitate rapid response to interaction between awearable device 14 and local interaction points (e.g., reader systems12).

FIG. 7 is a flow diagram, illustrating a process 100 for pre-heatinglocal interaction points of the interactive system for interaction witha wearable device, in accordance with an aspect of the presentdisclosure. FIG. 8 is a flow diagram, illustrating a process 130 forfacilitating interaction between a local interaction point and awearable, in accordance with an aspect of the present disclosure. FIG. 9is a flow diagram, illustrating a process 150 for updating localinteraction points within the interactive system, based upon a localinteraction with a local interaction point, in accordance with an aspectof the present disclosure. FIG. 10 is a schematic diagram of aninteractive system 200, illustrating data flow and processing inaccordance with aspect of the present disclosure. For clarity, thefigures will be discussed together.

i. Pre-Heating Interaction Points for Localized Processing and Feedback

As mentioned above, increased response rates for an interaction maygreatly increase an attraction participant's experience. One way to dothis is to process feedback at local interaction points, rather thanrequiring centralized processing of interaction data and returningfeedback to the local interaction point. To do this, local interactionpoints may be pre-heated or pre-loaded with applicable participantinformation that may be useful for a local interaction at the localinteraction point. For example, one local interaction point may permitaccess to an area when a participant collects three keys. Accordingly,prior to interaction with the local attraction, information pertainingto the participant's key acquisitions may be pre-loaded at the localinteraction point. Thus, upon an interaction with the local interactionpoint, an immediate decision regarding permitting access may bedetermined locally, rather than by polling a remote data store for keyacquisition information.

As mentioned above, FIG. 7 is a flow diagram, illustrating a process 100for pre-heating local interaction points of the interactive system forinteraction with a wearable device, in accordance with an aspect of thepresent disclosure. The process 100 begins by receiving an identifier ofa wearable device 14 at an initial interaction point (block 102). Thereception of the identifier may provide an indication that the wearabledevice 14 is participating in interactions within the attraction.

FIG. 10 illustrates an interactive system 200 (e.g., made up ofinspection points 216A-E that form a point-to-point mesh network, whereeach or some of the inspection points 216A-E relay information to otherof the inspection points 216A-E or to the cloud services 210). Aninitial interaction point 216A, may be placed at a starting point forthe attraction, such as at a ticket booth 204, an attraction entry 206,a check-in kiosk 208, etc. In some embodiments, the initial interactionpoint 216A may be designated as any interaction point 216A-E that doesnot have entries associated with an interacting wearable device 14identifier stored in its local cache 218. The initial interaction point216A may receive the identifier of the wearable device 14 (e.g., viaRFID communications, as discussed above).

User interaction data with the attraction may be maintained, such thatparticipants may continue where they left off during a previous visit tothe attraction. Accordingly, upon receiving the identifier, adetermination is made as to whether the identifier is a previously usedidentifier within the system 200 (decision block 104). In someembodiments, this may be facilitated by providing an electronic queryfrom the initial interaction point 216A to cloud services 210, such as acomputing system 212 that stores a persistent copy of the participant'sinteractivity data (e.g., the participant's status within the attractionbased upon the participant's interaction with the attraction) in theuser statistics data store 22.

If the identifier of the wearable device 12 is new, meaning is does nothave associated data in the user statistics data store 22, theidentifier is registered with the cloud services 210 (block 106). Thisresults in an initial set of data (e.g., starting status) being storedand associated with the identifier in the user statistics data store 22.Otherwise, if the identifier of the wearable device 12 is not new, arequest is provided to pre-load the stored information for theidentifier to the attraction's interaction points (block 108).

Based upon the registration and/or data request, local cache entries 214are provided by the cloud services 210 to the initial interaction point216A and/or other interaction points (e.g., 216B-E in the depictedembodiment of FIG. 10). The local cache entries 214 may differ for theinteraction points 216A-E. For example, each interaction point 216A-Emay provide a subscription of data that it wishes to receive. Returningto our earlier example, one interaction point 216 may be concerned withdata relating to key acquisition, accordingly it may subscribe to keyacquisition data. Another interaction point 216A-E may be concerned withvirtual coin collection or other progress-related data for an attractionand, thus, may subscribe specifically to data related to virtual coincollection.

When a newly registered wearable device 14 is used, initial data isprovided in the local cache entries 214. For example, attractionstarting-state data may be generated and associated with the newlyregistered wearable device 14. Returning to our previous example, theinitial data could provide an indication that no virtual coins and/orkeys have yet been acquired.

However, in some instances, the wearable device 14 may have beenpreviously used at the entertainment attraction, resulting in savedstate data. For example, a participant using the wearable device 14 mayhave acquired a certain number of virtual coins, acquired a certainnumber of keys, accessed certain controlled-access portions of theattraction (e.g., unlocked gates), attained higher status levels in theattraction, etc. These status changes may be saved as data associatedwith wearable device 14, to facilitate resumed play during another visitto the attraction. Accordingly, upon a subsequent visit, to pre-heat theinteraction points 216A-E when pre-existing (e.g., saved) data exists,the pre-existing data is provided in the local cache entries 214.Regardless of whether initial data or pre-existing data is provided, thelocal cache entries 214 are received at the interaction points 216A-Eand interaction point local caches 218 are updated based upon thereceived local cache entries 214 (block 110). At this point, each of theinteraction points 216A-E are pre-heated with data useful for local dataprocessing of subsequent interactions between the interaction points216A-E with the wearable device. Thus, rapid interaction feedback may beprovided.

ii. Localized Interaction Processing and Feedback

The pre-heating of the interaction points may facilitate a more rapidresponse for localized interaction processing and feedback by theindividual interaction points. FIG. 8 is a flow diagram, illustrating aprocess 130 for facilitating interaction between a local interactionpoint 216A-E and a wearable device 14, in accordance with an aspect ofthe present disclosure.

The process 130 begins by determining whether new interactions between awearable device 14 and an interaction point 216A-E are received(decision block 132). For example, an interaction may include moving thewearable device 14 into close proximity to an interaction point 216A-E.The interaction may include data transmission between the wearabledevice 14 and the interaction point 216A-E, indicating that a user hasinteracted with the interaction point 216A-E. As mentioned above,interactions by the wearable device 14 may be facilitated by radiofrequencies with a reader of the interaction point 216A-E. Theinteraction point 216A-E may continue polling for interactions until aninteraction is received.

Once an interaction is received (e.g., wearable device 14 information isreceived at the interaction point 216A-E), the interaction is processed,using the local cache 218 of the interaction point 216A-E and feedbackis provided (block 134). For example, because the interaction points216A-E are pre-heated, the interaction points 216A-E are able to locallyprocess received interactions to determine feedback to provide to anattraction participant. Returning to our key acquisition example, assumethat interaction point 216B of FIG. 10 subscribes to key acquisitiondata. The local processor 222 of the interaction point 216B may beprogrammed to provide entry to a gate 224 only if the local cache 218 ofthe interaction point 216B indicates that a proper key and/or propernumber of keys are associated with the identifier of the wearable device14 that is attempting to access the gate 224 via an interaction with theinteraction point 216B. If no such association exists, the gate 224 mayremain closed and denial feedback, such as flashing red lights and/orhaptic feedback may be implemented by the interaction point 216B (e.g.,on the wearable device 14). In one embodiment, such feedback may befacilitated by writing a feedback indicator to memory of the wearabledevice 14, causing a microcontroller of the wearable device 14 toimplement lights and/or other feedback associated with the feedbackindicator stored written to the wearable device 14 memory.

The key acquisition, virtual coin collection, and/or other game statusdiscussed herein may be represented by data stored in the local cache218 and/or the user statistics data store 22. Accordingly, any dataupdates 226 based upon the interaction may be updated in the local cache218 and provided to the cloud services 210 (block 136). This results inpre-heating the other interaction points 216A-E based upon processing byan interacted upon interaction point 216A-E. For example, returning tothe key acquisition and usage example provided above, assume that theprocessor 220 of the interaction point 216B is programmed to reduce akey count by one when a key is used to open the gate 224. Upon openingthe gate 224, the local cache 218 of interaction point 216B may beupdated to indicate that one less key has been acquired or is virtuallypossessed by the participant (e.g., by reducing a key count associatedwith the identifier of the wearable device 14 associated with theparticipant).

iii. Data Updates for Subscribing Interaction Points

Additionally, the data updates 226 may be propagated to the cloudservices 210 and/or other interaction points 216A-E. For example, insome embodiments interaction point 216B may directly send data updates226 to interaction points 216A-E (e.g., based upon subscriptioninformation that interaction point 216B is aware of). In someembodiments, interaction point 216B may directly provide the dataupdates 226 to the cloud services 210, enabling the cloud services 210to propagate the data updates 226 to subscribing interaction points216A-E. In some embodiments, a hybrid approach may be used, where theinteraction point 216B sends the data updates 226 to an intermediaryinteraction point (e.g., interaction point 216E), enabling theintermediary interaction point (e.g., 216E) to propagate the dataupdates 226 to other interaction points 216A-E and/or the cloud services210, enabling further propagation of the data updates 226.

By propagating data updates 226 to subscribing interaction points216A-E, a more granulized approach to data transmission may be provided,resulting in decreased data transmission resulting in more-efficientbandwidth utilization, decreased network latency, etc. FIG. 9 is a flowdiagram, illustrating a process 150 for updating local interactionpoints within the interactive system 200, based upon a local interactionwith a local interaction point, in accordance with an aspect of thepresent disclosure. The process 150 begins by requesting a subscriptionfor a portion of information from the cloud service 210 (block 152). Forexample, the subscription request might include a particular subset ofdata (e.g., key acquisition data, virtual coin collection data) that theinteraction point 216A-E wishes to receive updates for. The requestcould include a subset of the wearable device identifiers to receiveupdates for (e.g., only data related to wearable device identifiers forwearable devices that are in a nearby zone to the interaction point216A-E). Returning to the key acquisition example discussed above,assume the initial interaction point has not subscribed to keyacquisition data. Therefore, as illustrated in FIG. 10, the data updates226 relating to the usage of a key to open the gate 224 is not providedto the initial interaction point 216A. As may be appreciated, this maysignificantly reduce the amount of data that is transmitted between thecloud services 210 and/or the interaction points 216A-E.

The request is received and registered at the cloud services 210 (block154). For example, the cloud services 210 may maintain a subscriptiondata store that provides an indication of subscribing entities andsubscription data. In some embodiments, the cloud services 210 maypropagate subscription data to the interaction points 216A-E for directpropagation of update data to subscribing entities from the interactionpoints 216A-E.

Once subscriber information is received, portions of the availableattraction data that correspond to the requested subscription areaccumulated (block 156) and provided to the subscribing entity (e.g.,the interaction point 216A-E sending the subscription request) (block158). For example, one interaction point 216A-E may request both keyacquisition data as well as virtual coin collection data, while anotherinteraction point 216A-E may request only key acquisition data or onlyvirtual coin collection data, etc. The relevant subscription data isprovided to the subscribing entity, where it is received by thesubscribing inspection point 216A-E (block 160).

The subscribing inspection point 216A-E may update its local cache 218with the received data (block 162), enabling the subscribing inspectionpoint 216A-E to facilitate additional interactions between itself andthe wearable device 14, using its own local data. As may be appreciated,this may result in significant reduction in network latency, as thesubscribing interaction point does not need to access remotely storeddata to provide the proper feedback to the attraction participant (e.g.,via the wearable device 14).

While only certain features of the disclosure have been illustrated anddescribed herein, many modifications and changes will occur to thoseskilled in the art. It is, therefore, to be understood that the appendedclaims are intended to cover all such modifications and changes as fallwithin the true spirit of the disclosure. It should be appreciated thatany of the features illustrated or described with respect to FIGS. 1-10may be combined in any suitable manner.

The techniques presented and claimed herein are referenced and appliedto material objects and concrete examples of a practical nature thatdemonstrably improve the present technical field and, as such, are notabstract, intangible or purely theoretical. Further, if any claimsappended to the end of this specification contain one or more elementsdesignated as “means for [perform]ing [a function] . . . ” or “step for[perform]ing [a function] . . . ”, it is intended that such elements areto be interpreted under 35 U.S.C. 112(f). However, for any claimscontaining elements designated in any other manner, it is intended thatsuch elements are not to be interpreted under 35 U.S.C. 112(f).

1. An interaction point, comprising: a hardware-based processor; a localcache data store configured to locally store a portion of attractiondata related to local interaction processing, the attraction datacomprising data stored in a distributed data store that defines at leastan entertainment attraction status associated with a wearable electronicdevice for an entertainment attraction; a radio-frequency identification(RFID) reader, configured to retrieve electromagnetic radiation of thewearable electronic device indicative of an interaction with theinteraction point, the interaction comprising data transmission betweenthe RFID reader and the wearable electronic device, enabled by aproximity between the RFID reader and the wearable electronic device;wherein the hardware-based processor is configured to, based upon theinteraction with the interaction point, perform local processing of theinteraction using the portion of the attraction data, by modifying atleast a portion of the locally stored portion of the attraction databased upon the interaction and, based upon the local processing of theinteraction, modify at least a portion of the attraction data stored inthe distributed data store.
 2. The interaction point of claim 1,comprising: communications circuitry configured to communicativelycouple the interaction point with one or more cloud services, the one ormore cloud services comprising at least one computer and at least onedata store configured to facilitate persistent storage of the attractiondata.
 3. The interaction point of claim 2, wherein the interaction pointis a first interaction point of a set of interaction points associatedwith the entertainment attraction; wherein the hardware-based processoris configured to: read an identifier (ID) of the wearable electronicdevice via the RFID reader; and  update the attraction data in the localcache data store based upon the ID.
 4. The interaction point of claim 3,wherein the hardware-based processor is configured to: determine whetherthe ID is new to the entertainment attraction; cause registration of theID with the one or more cloud services when it is determined that the IDis new to the entertainment attraction; and request attraction dataassociated with the ID from the one or more cloud services when it isdetermined that the ID already exists in the entertainment attraction.5. The interaction point of claim 4, wherein the registration of the IDwith the one or more cloud services comprises causing a set of initialvalues to be associated with the ID in a data store of the one or morecloud services.
 6. The interaction point of claim 5, wherein thehardware-based processor is configured to receive the set of initialvalues and update the attraction data in the local cache data storebased upon the received set of initial values.
 7. The interaction pointof claim 4, wherein when it is determined that the ID already exists inthe entertainment attraction, the hardware-based processor is configuredto: request remote attraction data stored in a data store of the one ormore cloud services that is associated with the ID; receive the remoteattraction data; and update the attraction data in the local cache datastore based upon the remote attraction data.
 8. The interaction point ofclaim 1, wherein the hardware-based processor is configured to cause thefeedback to be rendered by the wearable electronic device by determiningthe feedback from multiple feedback options, based at least upon theinteraction with the interaction point and the attraction data stored inthe local cache data store.
 9. The interaction point of claim 8, whereinthe feedback comprises an audible output, a tactile output, one or morelight illuminations, or any combination thereof.
 10. The interactionpoint of claim 8, wherein the attraction data comprises game relateddata.
 11. The interaction point of claim 8, wherein the hardware-basedprocessor is configured to: determine an eligibility for access to anexclusive area of the entertainment attraction based upon a portion ofthe attraction data associated with the wearable electronic device; wheneligible, permit access to the exclusive area of the entertainmentattraction; and when not eligible, deny access to the exclusive area ofthe entertainment attraction.
 12. The interaction point of claim 8,wherein the hardware-based processor is configured to cause the feedbackto be rendered by the wearable electronic device by writing a feedbackindication, interpretable by a microprocessor of the wearable electronicdevice, to a memory of the wearable electronic device, such that themicroprocessor may detect the feedback indication and implement thefeedback.
 13. The interaction point of claim 1, wherein thehardware-based processor is configured to modify the at least a portionof the attraction data based at least upon the interaction with theinteraction point and the attraction data stored in the local cache datastore.
 14. The interaction point of claim 13, wherein the hardware-basedprocessor is configured to provide modifications to the at least aportion of the attraction data to one or more other interaction pointsthat have subscribed to the at least a portion of the attraction data.15. The interaction point of claim 13, wherein the hardware-basedprocessor is configured to provide modifications to the at least aportion of the attraction data to one or more cloud services thatfacilitate persistent storage of the attraction data.
 16. Aninteractivity system for an entertainment attraction, comprising: afirst interaction point, comprising: a first hardware-based processor; afirst local cache data store configured to locally store a first portionof attraction data pertaining to an entertainment attraction local tothe first interaction point, wherein the attraction data comprising datastored in a distributed data store that defines at least anentertainment attraction status associated with a wearable electronicdevice for an entertainment attraction; and a first radio-frequencyidentification (RFID) reader, configured to retrieve electromagneticradiation of a wearable electronic device indicative of an interactionwith the first interaction point; wherein the first hardware-basedprocessor is configured to, based upon the interaction with the firstinteraction point, modify at least a portion of the first portion of theattraction data; and a second interaction point, comprising: a secondhardware-based processor; a second local cache data store configured tostore a second portion of the attraction data pertaining to anentertainment attraction local to the second interaction point; and asecond RFID reader, configured to retrieve electromagnetic radiation ofa wearable electronic device indicative of an interaction with thesecond interaction point; wherein the first interaction point iscommunicatively coupled to the second interaction point in apoint-to-point mesh network; and wherein the second hardware-basedprocessor is configured to, based upon the interaction with the secondinteraction point, modify at least a portion of the second portion ofthe attraction data at the second interaction point and the firstportion of the attraction data at the first interaction point.
 17. Theinteractivity system of claim 16, wherein: the first hardware-basedprocessor is configured to provide modifications to the at least aportion of the first portion of the attraction data to: the secondinteraction point, only when the second interaction point has subscribedto the modifications.
 18. A tangible, non-transitory, machine-readablemedium, comprising machine-readable instructions to: receive, at aninteraction point, interaction data from a wearable electronic device,via data transmission between a radio-frequency identification (RFID)reader of the interaction point and a wearable electronic device,enabled by a proximity between the RFID reader and a wearable electronicdevice, wherein the interaction data is indicative of an interactionbetween the wearable electronic device and the interaction point;locally store a portion of attraction data related to local interactionprocessing in a local cache of the interaction point, the attractiondata defining at least a status of an entertainment attractionassociated with the wearable electronic device for the entertainmentattraction; modify at least a portion of the locally stored portion ofthe attraction data in the local cache based upon the receivedinteraction data; and provide the at least portion of the locally storedportion of the attraction data to another interaction point, adistributed data store, or both to update the attraction data.
 19. Themachine-readable medium of claim 18, comprising instructions to:identify one or more interaction points that have subscribed to the atleast a portion of the locally stored portion of the attraction data;and provide the at least a portion of the locally stored portion of theattraction data to the one or more interaction points that havesubscribed to the at least portion of the attraction data.
 20. Themachine-readable medium of claim 18, comprising instructions to: store avirtual key acquisition status, a virtual coin collection, or both as atleast a portion of the attraction data.